Description:This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities, both on an abstract theoretical level and by practical analytic example.Advisory Board: Alenda Y. Chang, UC Santa BarbaraKatherine J Lewis, University of HuddersfieldDietmar Meinel, University of Duisburg-EssenAna Milosevic, KU LeuvenSoraya Murray, UC Santa CruzHolly Nielsen, University of LondonMichael Nitsche, Georgia TechMartin Picard, Leipzig UniversityMelanie Swalwell, Swinburne UniversityMark J.P. Wolf, Concordia UniversityEsther Wright, University of LondonWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with (Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13). To get started finding (Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
—
Format
PDF, EPUB & Kindle Edition
Publisher
—
Release
—
ISBN
3110737698
(Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13)
Description: This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities, both on an abstract theoretical level and by practical analytic example.Advisory Board: Alenda Y. Chang, UC Santa BarbaraKatherine J Lewis, University of HuddersfieldDietmar Meinel, University of Duisburg-EssenAna Milosevic, KU LeuvenSoraya Murray, UC Santa CruzHolly Nielsen, University of LondonMichael Nitsche, Georgia TechMartin Picard, Leipzig UniversityMelanie Swalwell, Swinburne UniversityMark J.P. Wolf, Concordia UniversityEsther Wright, University of LondonWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with (Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13). To get started finding (Not) In the Game: History, Paratexts, and Games (Video Games and the Humanities, 13), you are right to find our website which has a comprehensive collection of manuals listed. Our library is the biggest of these that have literally hundreds of thousands of different products represented.