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The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis)

Rodrigo Copetti
4.9/5 (22819 ratings)
Description:Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.This volume includes the hardware and software analysis of the Xbox 360 (2005) and PlayStation 3 (2006), a special group I have titled 'The Supercomputers'.About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format.While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis). To get started finding The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
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The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis)

Rodrigo Copetti
4.4/5 (1290744 ratings)
Description: Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. The writings you see here are part of a series aimed at uncovering the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.This volume includes the hardware and software analysis of the Xbox 360 (2005) and PlayStation 3 (2006), a special group I have titled 'The Supercomputers'.About this editionThis edition originates from the articles initially published on my personal website, it's been re-styled to take advantage of the capabilities of the book format.While similar in content, interactive widgets have been simplified to work with a static environment - in other words, anything that physical paper allow us.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis). To get started finding The supercomputers: An architecture analysis of the Xbox 360 and PlayStation 3 (Architecture of Consoles: A practical analysis), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
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