Read Anywhere and on Any Device!

Special Offer | $0.00

Join Today And Start a 30-Day Free Trial and Get Exclusive Member Benefits to Access Millions Books for Free!

Read Anywhere and on Any Device!

  • Download on iOS
  • Download on Android
  • Download on iOS

Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30)

Dario Bauso
4.9/5 (13488 ratings)
Description:Engineering systems are highly distributed collective systems - decisions, information, and objectives are distributed throughout - that have humans in the loop, and thus decisions may be influenced by socioeconomic factors. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the "prosumers"(producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an analysis of design techniques, and a discussion of new trends in the study of cooperation and competition in large complex distributed systems. This book is intended for undergraduate and graduate students and researchers in industrial, aeronautical, manufacturing, civil, mechanical, chemical, and electrical engineering. It is also designed for social scientists interested in quantitative methods for sociotechnical systems, biologists working on adaptation mechanisms and evolutionary dynamics, and physicists working on collective systems and synchronization phenomena. List of Figures; List of Tables; List of Algorithms; Preface; List of Notation; Part Theory; Chapter 1: Introduction to Games; Chapter 2: Two-Person Zero-Sum Games; Chapter 3: Computation of Saddle-Points and Nash Equilibrium Solutions; Chapter 4: Refinement on Nash equilibrium Solutions, Stackelberg Equilibrium, and Pareto Optimality; Chapter 5: Coalitional Games; Chapter 6: Core, Shaply Value, Nucleolus; Chapter 7: Evolutionary Game Theory; Chapter 8: Replicator Dynamics and Learning in Games; Chapter 9: Differential Games; Chapter 10: Stochastic Games; Chapter 11: Games with Vector Approachability and Attainability; Chapter 12: Mean-Field Games; Part Applications; Chapter 13: Consensus in Multi-agent Systems; Chapter 14: Demand Side Management; Chapter 15: Synchronization of Power Generators; Chapter 16: Opinion Dynamics; Chapter 17: Bargaining; Chapter 18: Pedestrian Flow; Chapter 19: Supply Chain; Chapter 20: Population of Producers; Chapter 21: Cyber-Physical Systems; Appendix Mathematical Review; Appendix Optimization; Appendix Lyapunov Stability; Appendix Some Notions of Probability Theory; Appendix Stochastic Stability; Appendix Indistinguishability and Mean-Field Convergence; Bibliography; IndexWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30). To get started finding Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
292
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1611974275

Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30)

Dario Bauso
4.4/5 (1290744 ratings)
Description: Engineering systems are highly distributed collective systems - decisions, information, and objectives are distributed throughout - that have humans in the loop, and thus decisions may be influenced by socioeconomic factors. Engineering systems emphasize the potential of control and games beyond traditional applications. Game theory can be used to design incentives to obtain socially desirable behaviors on the part of the players, for example, a change in the consumption patterns on the part of the "prosumers"(producers-consumers) or better redistribution of traffic. This unique book addresses the foundations of game theory, with an emphasis on the physical intuition behind the concepts, an analysis of design techniques, and a discussion of new trends in the study of cooperation and competition in large complex distributed systems. This book is intended for undergraduate and graduate students and researchers in industrial, aeronautical, manufacturing, civil, mechanical, chemical, and electrical engineering. It is also designed for social scientists interested in quantitative methods for sociotechnical systems, biologists working on adaptation mechanisms and evolutionary dynamics, and physicists working on collective systems and synchronization phenomena. List of Figures; List of Tables; List of Algorithms; Preface; List of Notation; Part Theory; Chapter 1: Introduction to Games; Chapter 2: Two-Person Zero-Sum Games; Chapter 3: Computation of Saddle-Points and Nash Equilibrium Solutions; Chapter 4: Refinement on Nash equilibrium Solutions, Stackelberg Equilibrium, and Pareto Optimality; Chapter 5: Coalitional Games; Chapter 6: Core, Shaply Value, Nucleolus; Chapter 7: Evolutionary Game Theory; Chapter 8: Replicator Dynamics and Learning in Games; Chapter 9: Differential Games; Chapter 10: Stochastic Games; Chapter 11: Games with Vector Approachability and Attainability; Chapter 12: Mean-Field Games; Part Applications; Chapter 13: Consensus in Multi-agent Systems; Chapter 14: Demand Side Management; Chapter 15: Synchronization of Power Generators; Chapter 16: Opinion Dynamics; Chapter 17: Bargaining; Chapter 18: Pedestrian Flow; Chapter 19: Supply Chain; Chapter 20: Population of Producers; Chapter 21: Cyber-Physical Systems; Appendix Mathematical Review; Appendix Optimization; Appendix Lyapunov Stability; Appendix Some Notions of Probability Theory; Appendix Stochastic Stability; Appendix Indistinguishability and Mean-Field Convergence; Bibliography; IndexWe have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30). To get started finding Game Theory with Engineering Applications (Advances in Design and Control, Series Number 30), you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
292
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1611974275
loader