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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Karen Schrier Shaenfeld
4.9/5 (24075 ratings)
Description:The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Learning and Education Games: Volume Two: Bringing Games into Educational Contexts. To get started finding Learning and Education Games: Volume Two: Bringing Games into Educational Contexts, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
281
Format
PDF, EPUB & Kindle Edition
Publisher
Lulu.com
Release
2016
ISBN
GJEOAAAAIAAJ

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Karen Schrier Shaenfeld
4.4/5 (1290744 ratings)
Description: The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Learning and Education Games: Volume Two: Bringing Games into Educational Contexts. To get started finding Learning and Education Games: Volume Two: Bringing Games into Educational Contexts, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
281
Format
PDF, EPUB & Kindle Edition
Publisher
Lulu.com
Release
2016
ISBN
GJEOAAAAIAAJ
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